Research and Findings at the Intersection of Digital Accessibility and Motion

Exploring how digital experiences can move, respond, and remain accessible to everyone. I'm Nate Keeys; learn more about my work at natekeeys.com.

Latest writing

  • Bridging WebGL and Accessibility

    Some argue that 3D features exist purely for specific users. The reality is that people with a variety of abilities should be able to perceive and interact with them too, in ways that work for them.

  • Tips and Tricks for Beginner Screen Reader Testers (VoiceOver)

    VoiceOver is a screen reader that lets visually impaired users navigate and interact with applications using keyboard and voice feedback. Developers and testers who learn to use screen readers gain valuable insight into how real users experience digital interfaces.

  • Improving Predictability for Keyboard and Assistive Tech Users With Focus Indicators

    Focus indicators are a vital part of any digital experience. Whether on a museum touchscreen kiosk or an interactive website, they help users navigate interfaces with clarity and predictability — especially those with disabilities. This article explores what focus indicators are and how thoughtful implementation can make digital experiences more inclusive and intuitive.

  • Enhancing Accessibility for Screen Reader Users with ARIA

    Many businesses lack a full view of each user’s situation. When aiming for the best possible user experience, that can involve a wide range of experiences.

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